2020—2023
HypeHype
Programmer
C++, OpenGL, Metal, CMake
Flutter, Dart
gRPC, WebSockets, WebRTC, GameNetworkingSockets
Windows, macOS, Linux, iOS, Android, Web
Docker, AWS
Flutter, Dart
gRPC, WebSockets, WebRTC, GameNetworkingSockets
Windows, macOS, Linux, iOS, Android, Web
Docker, AWS
(Click to play video.)
HypeHype is a game creation platform where you can create, share and play games.
Hilights of my work:
- low-level networking architecture based on GameNetworkingSockets and WebSockets & WebRTC
- refactoring a 3D game editor into a serializable networked command-based architecture, allowing multiuser editing, spectator support with full UI syncs, autosave, undo-redo
- C++ backend managing multiplayer & editor sessions, handling real-time UDP connections from desktop, mobile and browsers, running in Docker, deployed to AWS
- multiplayer support, including spectators and host migrations
- particle system, analytics system, various editor and app features
- game engine profiling and optimizations, interop with Flutter based application front-end UI
- low-level multiplatform development including Android, iOS, macOS, Windows, Linux, Web via emscripten
A deferred renderer with real-time global illumination with voxel cone tracing.
Voxelization is performed every frame. The voxel grid is a mipmapped 3D texture which contains a voxelized representation of the directly lit polygonal scene. The cones travel through the mipmap levels and gather samples along the way.
Hilights:
- voxelization of a polygonal scene
- indirect diffuse and specular reflections
- soft shadows
- ambient occlusion
2023—
WAKA WANHA
C++, OpenGL
Go
JavaScript, HTML, CSS
Web
A physics-based roguelike in development, aiming to be as deep as traditional ASCII-roguelikes yet audio-visually polished to be understandable. Will be released as a browser game with backend created in Go. Closed alpha begins during 2024.
Hilights:
- based on a custom game engine
- C++/JavaScript/Go architecture
- procedural generation algorithms
- blueprint system for defining scenes including various generator algorithms and gameplay content such as tiles, items, room prefabs, NPC behaviour trees, background shaders, audio ambience with DSP effects
2020-
OIJUS GAME ENGINE
C++, OpenGL
Windows, macOS, Linux, iOS, Android, Web
CMake, Emscripten, Jenkins
CMake, Emscripten, Jenkins
Custom experimental 3D game engine written from scratch.
Hilights:
- core utils including algorithms and data structures, memory allocators, 3D math, A*, multiplatform support
- node based 3D scene system
- command based 3D editor, full serialization support including undo-redo
- OpenAL audio integration
- AI behaviour trees
- particle system, shadow mapping, skyboxes, camera utils, grids, billboards, GPU object picking, shape and spritebatching, texture atlasing
- forward renderer, experimental deferred renderer
- 2D and 3D physics integration
- various file format supports: obj, fbx, json, xml, png, jpg, dae, wav, ogg